
Teckos Pech
The Executives Executive Outcomes
2583
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Posted - 2015.03.09 04:07:44 -
[1] - Quote
bigbillthaboss3 wrote:Making SOV more appealing:
- Increase anom spawns/ bounties or some form of ratting buff.
- Increase mineral yields/ some form of mining and production buff.
- Allow for moon mineral planetary seeding. Different planets mean different minerals, only one moon spawns minerals per seeding. There is a 1 month timer for seeding process followed by 4 month harvesting timer in which moons are exhausted and the process is repeated. Multiple seedings can occur simultaneously on a single planet . Each seeding must be different (can only have one seeding event for x mineral on y planet). Incorporate this into planetary structures and affiliate with DUST 514 providing incentive for purchasing that game.
- Get rid of the TCU, it's useless.
- Reduce game to two structures - a station and something not a station, give both the same attributes of i-hub and be happy.
- Allow for jump fatigue reduction, alternatively remove jump bridge fatigue. Jump Bridge Fatigue dumb and useless and from the pvp statistics in the other dev blog (you misinterpreted slightly) it has a negative influence on pvp.
Making Super Capitals more appealing:
- Super Capitals are the only ones who can fit "Entosis Links". This will definitely influence the fights you were wanting. Anyone who wants to own 0.0 space has a super capital, so this is not a stretch nor discriminating against ~little guys~.
- Smartbombers: Regarding super carriers, bombers have an alternative weapon mode/ or just new bomber types. Each bomber has a single smartbomb equipped with reasonable damage as well as blast radius. The catch is that each "Smartbomber" runs off the super carriers cap, which ultimately cuts off tanking modules. The longer the "smartbombers" fly around the more capacitor is drained from the super carrier. These attributes prevent super cap genocides of gangs and gives them equal vulnerability.
- Reflection Mode: Allow titans to reflect a doomsday off another titan to hit multiple objects. For a titan to serve as a ~doomsday reflector~ it must enter a "Reflection Mode" similar to seige mode or something that lasts x amount of time. Maybe modules and skills could increase the number of 'reflected beams' coming from one doomsday. The reflecting titan takes 50% or more of the initial doomsday damage. This will prevent 10+ titans using a single titan to welp 100+ man fleets. Reflected beams can be targetable b/c of ~mirror modules~ or something.
Otherwise your sov changes aren't that bad. EDIT: ANOTHER IDEA: Offer a button on EVE launcher that easily transitions you to "Singularity" server, tia.
Dude, this is never ever going to happen.
1. CCP has announced their plans, they will not change them at this point. 2. CCP Fozzie has already pointed out that super caps are going to get a big role change SoonGäó
Item 2 will most likely render super caps as booster ships and remove either all or nearly all ability to do damage.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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